The following rules only apply to Player Character Elves. NPC Elves follow the default rules.
Any special abilities of Elves not mentioned below (see pg. 15 of Vol. 1 "Heroes & Magic) remain unchanged.
Max Level: Fighter 8/Magic-User 8.
No class switching or dividing XP between classes. E.G. A Level 2 Elf is both a Level 2 (modified) Fighter and a Level 2 (modified) Magic-User. (Think of the Elf class in B/X, for example.) They begin "dual-classed."
To-Hit: As Fighter
Spells Per Day: As Magic-User
Prime Requisite: Strength OR Intelligence, whichever is lower.
Elves do NOT have the ability to "multi-attack" normal types (<3 HD enemies) the way that Human Fighters and Monsters do.
Elves do NOT gain a damage adjustment for having 15 or greater Strength the way that Human Fighters do.
Normal types do NOT require a positive morale check to stand their ground if a Level 8 Elf charges them.
Can only cast spells while wearing MAGICAL armor or no armor. "Armor" includes shields.
Level XP Needed HD Poison Wands/Rays Paralysis Breath Spells
1 0 1 12 13 13 15 15
2 5,000 2 12 13 12 15 15
3 10,000 3 10 11 12 15 14
4 20,000 4 10 11 11 12 12
5 35,000 5 10 11 11 12 12
6 65,000 6 8 9 10 12 12
7 130,000 7 8 9 10 12 12
8 240,000 8 8 9 9 9 9
Advantages of this Elf Variant over the Default Elf:
-No confusing/annoying need to split XP between two classes or to pick a class before each gameplay session
-More HP/HD (Level 8 Elf is on par with Level 12 Cleric and better than Level 12 Magic-User)
-Better To-Hit (Level 8 Elf is on par with Level 12 Cleric and Magic-User)
-Better Saving Throws (still not as good as any Level 12 human overall)
-Awareness of invisible opponents within 3' at Level 8
Level 12 Fighter Advantages Over Elf Variant:
-More HP/HD
-Better To-Hit
-Able to "Multi-Attack," deal +1 damage with 15 or greater Strength, and (at Level 8) force morale checks upon normal types when charging
-Better Saving Throws
-Can build a stronghold, attract/lead an army, and take over territory
-Much less XP needed per level
Level 12 Magic-User Advantages Over Elf Variant:
-More Spells Per Day
-Access to 5th and 6th-Level Spells
-Can craft Enchanted Items
-Better Saving Throws (except Breath)
-Can build a stronghold, attract/lead an army, and take over territory
-Much less XP needed per level
Inspired by the Elf Variant in White Box Fantastic Medieval Adventure Game.