tag:blogger.com,1999:blog-664355878657420803.post2145469098163998333..comments2024-03-26T03:05:58.787-05:00Comments on Dragons Gonna Drag: Half-Mile and Six-Mile Hex Cheat SheetJustin Stewarthttp://www.blogger.com/profile/05885816572933013245noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-664355878657420803.post-23825242243827334632020-07-10T00:36:59.526-05:002020-07-10T00:36:59.526-05:00That seems like a very clever way to simplify your...That seems like a very clever way to simplify your..."map-matics!"<br />(I'm so sorry. But not really.)<br />I especially like how you tied the math directly into your setting. Fantasy worlds need not conform to our puny terrestrial geometry!Justin Stewarthttps://www.blogger.com/profile/05885816572933013245noreply@blogger.comtag:blogger.com,1999:blog-664355878657420803.post-31745061156163612632020-07-01T10:16:11.519-05:002020-07-01T10:16:11.519-05:00This may be cowardice, but I explain that the hexg...This may be cowardice, but I explain that the hexgrid was first laid down by the law-infused Dwarven Imperium, over a preexisting landscape that was not Newtonian or Cartesian in nature. With that first principle, it's not a far leap to rule that SQRT(3)=1.5 for overland (or sea) distances.<br />This lets me nest hexes in powers of 7. (1 larger hex contains 7 smaller hexes, a center and 6 adjacents). Heroes of Thaumasiahttps://www.blogger.com/profile/14586877369941932898noreply@blogger.com