tag:blogger.com,1999:blog-664355878657420803.post540984076706388922..comments2024-03-26T03:05:58.787-05:00Comments on Dragons Gonna Drag: B/X vs. RC: A Quick & Dirty Class ComparisonJustin Stewarthttp://www.blogger.com/profile/05885816572933013245noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-664355878657420803.post-24939643894017194832019-12-16T17:39:39.106-05:002019-12-16T17:39:39.106-05:00Thanks!
I've heard really good things about O...Thanks!<br /><br />I've heard really good things about OSE. I might have to check it out when I get the cash. But in the meantime, I already have the PDFs of B/X and a reprint of the Rules Cyclopedia, so I figure I might as well use 'em. :P<br /><br />I really like your way of doing things. I've been thinking about using a level cap of 12 if I ever run OD&D. I think I tend to run high-level games more often than a lot of people I talk to, and even I agree that a 36-level spread is pretty excessive! I like that you sped up thief skill advancement so much.<br /><br />I guess the RC fighting skills would be cool to implement if you wanted something like "feats" for fighters. I've heard mixed things. I'm glad to hear about someone getting good use out of them.Justin Stewarthttps://www.blogger.com/profile/05885816572933013245noreply@blogger.comtag:blogger.com,1999:blog-664355878657420803.post-11444085837779975382019-12-16T16:49:15.320-05:002019-12-16T16:49:15.320-05:00Nice work! I play OSE augmented by the RC, capped ...Nice work! I play OSE augmented by the RC, capped at 10. Thief skills adjusted to peak at 10, plus RC fighting skills for fighters added at a compressed rate. I think the RC is great for cherry picking elements to add to the version of OSE I use. 36 levels? That's nuts. I've not had any players pass 4th!Glenn Robinsonhttps://www.blogger.com/profile/15680420000411260686noreply@blogger.com