tag:blogger.com,1999:blog-664355878657420803.post7698401878135195371..comments2023-06-04T06:46:40.764-05:00Comments on Dragons Gonna Drag: Humans-Only Holmes Basic D&DJustin Stewarthttp://www.blogger.com/profile/05885816572933013245noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-664355878657420803.post-55200342327000750272021-09-06T17:35:56.596-05:002021-09-06T17:35:56.596-05:00I had great success with my Rom'Myr BFRPG game...I had great success with my Rom'Myr BFRPG game with humans only. This was to embrace my vision of classic sword & sorcery. I made the default class, if you did not qualify for the other 6 available classes, you defaulted to a thief with D6 hit dice. Conan could climb like anything and this seemed the easiest way to offer such a classic sword-rogue of this type of weird tales world. The full list of classes were; Thief (default), Barbarian, Paladin, Assassin, Ranger, Druid and Jester. BFRPG class requirements are different then AD&D. The Paladin is by no means as difficult to qualify for as an AD&D Paladin. When the party started to move about to different realms within the multi-verse I would allow straight pics (human only) from the BFRPG. Thief, Fighter, Magic-User, Cleric. So if you made a character up when in Averoigne or Zeu-Orb you had to pick from those. Excuse me, Ranger was available to as was any quasi-thief class availble from the BFRPG web site.Jay Murphyhttps://www.blogger.com/profile/00069789456292604679noreply@blogger.comtag:blogger.com,1999:blog-664355878657420803.post-38948561712141395442019-12-30T04:34:19.604-05:002019-12-30T04:34:19.604-05:00Quick idea for a Humans-Only Holmes Basic megadung...Quick idea for a Humans-Only Holmes Basic megadungeon: The Gormenghast series by Mervyn Peake + "Dungeon City" from The Bogeyman's Cave + The Stygian Library and The Gardens of Ynn + "The House of Hours" from Goblin Punch + "The City of Infinite Ruin" from False Machine.<br /><br />http://bogeymanscave.blogspot.com/2019/10/word-vomit-dungeon-city.html<br /><br />https://www.drivethrurpg.com/product/257113/The-Stygian-Library<br /><br />https://www.drivethrurpg.com/product/237544/The-Gardens-Of-Ynn<br /><br />http://goblinpunch.blogspot.com/2013/12/the-house-of-hours.html<br /><br />https://falsemachine.blogspot.com/2017/01/the-city-of-infinite-ruin.htmlJustin Stewarthttps://www.blogger.com/profile/05885816572933013245noreply@blogger.comtag:blogger.com,1999:blog-664355878657420803.post-12749837935578760482019-12-14T01:50:13.799-05:002019-12-14T01:50:13.799-05:00Thanks for reading and commenting! I'm glad yo...Thanks for reading and commenting! I'm glad you enjoyed the post.<br /><br />I agree that it would be fun to make demi-humans/humanoids weirder and more inhuman. I kind of took a stab at this with the kobolds and hobgoblins and such in my B1 "Overclocked Remix." https://dragonsgonnadrag.blogspot.com/2019/04/b1-in-search-of-unknown-overclocked.html<br /><br />I've heard that the goblins, elves, and dwarves in the old British RPG Dragon Warriors (not to be confused with the Dragon Quest video games retitled as Dragon Warrior in the USA) served as good examples of how to make magical humanoid beings seem more like strange grotesqueries or sources of wonder and less like regular folks in costumes. I haven't played it yet myself, unfortunately. You can grab the new edition here: https://www.drivethrurpg.com/product/90926/Dragon-Warriors<br /><br />And of course, Arnold Kemp's blog is bursting at the seams with inspirational material on this topic: http://goblinpunch.blogspot.com/<br /><br />At any rate, even if I restrict my game to human-only PCs, I'll almost certainly leave the demi-humans on the encounter tables and just try to spice up any run-ins with little bits of incomprehensible behavior and fairy tale logic.Justin Stewarthttps://www.blogger.com/profile/05885816572933013245noreply@blogger.comtag:blogger.com,1999:blog-664355878657420803.post-86265340497455395622019-12-13T10:10:34.530-05:002019-12-13T10:10:34.530-05:00Humans-only is actually my default standard for ga...Humans-only is actually my default standard for games I run. The mechanical/game-effect reasons you list above make total sense to me; my own motivation, however, has been that I want non-human humanoids to feel alien and arcane, and I want to emphasize the cultural and psychological complexity already present across humanity. <br /><br />Good read - thanks!Gundobadhttps://www.blogger.com/profile/14335443896772607081noreply@blogger.com