Roll 2d6:
2 - A wizard did it. On purpose, that it.
3 - The weapon comes from another realm/world/dimension/plane/reality, where things just work differently. A weapon (or other object) from here would probably behave "strangely" relative to the surrounding laws of science/magic over there, too.
4 - The weapon's magical properties are the unintentional result of some other phenomenon. It could be the byproduct of a spell or experiment, or it could have just been in the right place at the right time when some magical phenomenon ("natural" or otherwise) occurred. Maybe someone just left this weapon on a ley line and forgot about it for a hundred years.
5 - The weapon was forged from a rare material with magical properties. It could be mithril or Valyrian steel or adamantium or metal forged from a fallen star or whatever.
6 - The weapon has been used to kill so many supernatural beings (or such a powerful supernatural being) that some magic has rubbed off on it.*
7 - The weapon is only magical in a certain context. Silver weapons hurt werewolves. Oak stakes hurt vampires. A ghost might be banished by the same weapon that killed their corporeal form, due to their lingering fear of it. In short, the weapon has magical effects in certain circumstances due to the properties of the being under attack, or the "natural" relationship between the weapon and a supernatural force.
8 - See Result 6.*
9 - The weapon was forged with a rare technique which imbued it with supernatural properties. The creator of the weapon was not a wizard in the stereotypical sense; they were just such a master craftsman or such a knowledgeable expert that they knew how to make the weapon supernaturally extraordinary. This could involve a ritual, a blessing, another magic item, advanced technology, magic runes, a crafting technique that is just so darn good it causes "magical" effects to arise from "mundane" processes, or what have you.
10 - The weapon is possessed by a ghost, a demon, or some other spirit or ethereal creature. (Or perhaps an artificial intelligence if you want a little SF in your fantasy.)
11 - The weapon was imbued with supernatural significance due to a weird or particularly awful tragedy. Maybe it's the axe of an executioner who was tricked into beheading his own family. Maybe it's the first weapon to ever shed the blood of a child. Maybe it's the sword that was used to murder a benevolent empress and end the longest period of peace in history. Maybe it's the single arrow used over and over by a serial killer to shoot every one of his victims. Think of ghost stories or fairy tales or ancient mythology.**
12 - A god did it. Maybe they crafted or enchanted it on purpose. Maybe the weapon is just a figment of a god's imagination. Maybe the weapon is a piece of a god.***
*If a dungeon or other adventure location is overflowing with +1 weapons, I think this might serve as a better explanation for their presence than the idea that a magic-user cranked out a bunch of magic weapons that their class can't use, but your mileage may vary. I personally like this concept a lot, which is why it appears twice on the table, and why the table is so heavily weighted toward this result. You could kind of see this as a more specific form of Result 4, so if you want to adapt this table to other magic items besides weapons, it probably wouldn't hurt to switch Result 4 to Results 6 and 8, and come up with a new idea for the now-vacant Result 4.
**I got this idea from a plot device in the recent film Winchester. It wasn't a very good movie, unfortunately, but it did have some ideas that I think could be salvaged for better use in a different context. The movie's "magic weapon" of note came across as pretty darn silly (and unintentionally so, I believe), but I think it could have worked with a better set up, or in a different story.
***I guess this could overlap with just about any other result on the table. There's a lot of potential overlap between ideas on this table, really, but I think that's okay. My main purpose here was to brainstorm different origins for magic weapons, especially "common" ones, other than what I perceive as the standard "made by a wizard" explanation in fantasy RPG adventures.
Friday, February 16, 2018
Monday, February 12, 2018
Weird Fantasy Musical To-Do List
So I've really been into the band Comus lately. Specifically, I picked up Song to Comus: The Complete Collection, which I believe includes almost all of their work, after listening to some of their music on Youtube. And oh boy, did First Utterance knock my socks off, presumably leaving them in a muddy crevice somewhere in the woods for a creepy little girl to find while she's off communing with unwholesome cosmic spirits. As previously mentioned, I've also been greatly enjoying Swans for a little while now, and I've been trying to use spooky and weird music here and there as both background music while gaming and a general source of game-related inspiration.
I've also been collecting music recommendations from strange places like the Lamentations of the Flame Princess community, the TV Tropes Nightmare Fuel page, and this video from Youtube reviewer Grim Beard.
The point is, I want to listen to some new stuff. Especially some odd stuff, and some scary stuff, and some gloomy stuff. Stuff that fits in well with horror or weird/dark fantasy gaming, or even just fantasy or science fiction gaming in general. So here's my musical to-do list. If, for some reason, you need a d50 table of bands your priest probably wouldn't approve of, here you go. If you have any suggestions, hey, why don't we make it a d100 table?
I've also been collecting music recommendations from strange places like the Lamentations of the Flame Princess community, the TV Tropes Nightmare Fuel page, and this video from Youtube reviewer Grim Beard.
The point is, I want to listen to some new stuff. Especially some odd stuff, and some scary stuff, and some gloomy stuff. Stuff that fits in well with horror or weird/dark fantasy gaming, or even just fantasy or science fiction gaming in general. So here's my musical to-do list. If, for some reason, you need a d50 table of bands your priest probably wouldn't approve of, here you go. If you have any suggestions, hey, why don't we make it a d100 table?
- Agalloch - The Mantle
- Alcest - Souvenirs d'un Autre Monde
- Amebix - No Sanctuary: The Spiderleg Recordings
- An Autumn for Crippled Children - Try Not to Destroy Everything You Love
- Black Sabbath (I mean, I enjoy their greatest hits CD, but I should probably check out their actual full albums, you know?)
- Briton Rites - For Mircalla
- Candlemass - Epicus Doomicus Mettallicus
- Celtic Frost - Monotheist
- Coldworld - Autumn
- Cradle of Filth
- Curved Air
- The Darkest of the Hillside Thickets
- Dream Theater
- Emerson, Lake & Palmer
- Frank Zappa
- Gallowbraid - Ashen Eidolen
- Genesis - The Lamb Lies Down on Broadway
- Gentle Giant
- Godspeed You! Black Emperor (I really enjoy Lift Your Skinny Fists Like Antennas to Heaven, and I'm thinking I'll probably try Luciferian Towers next.)
- The Great Old Ones - Tekeli-Li
- GWAR
- Hawkwind
- Iggy Pop
- Jess and the Ancient Ones
- Jethro Tull
- King Crimson - In the Court of the Crimson King
- Locrian - Return to Annihilation
- Nadja - Radiance of Shadows
- Nick Cave and the Bad Seeds - Let Love In
- Om - Pilgrimage
- Opeth
- Pink Floyd (I like The Dark Side of the Moon and The Wall, so I figure I should see what else they've done.)
- Reverend Bizarre
- Sahg - Sahg I
- Samael - Ceremony of Opposites
- Slayer - Reign in Blood
- Sleep
- Sunn O)))
- The Sword - Age of Winters
- Throbbing Gristle
- Tool
- Tom Waits (I have Bone Machine, but I need to get more of his work, or at least a copy of Real Gone.)
- Upwards of Endtime - Sadly Never Fore
- Van der Graff Generator
- Vattnet - Settler
- Vintersorg - Orkan
- Witchfinder General
- Wolves in the Throne Room
- Wreck & Reference - Want
- Yes