Part 1 is HERE.
"There is a hateful place, somewhere in my mind..."
Cast of the Cursed:
- Terka the Profiteer - Cheerful, animal-loving traveling companion of Anya. Not the brightest bulb in the can.
- Anya the Profiteer - Has had it up to HERE with everything. Increasingly distrustful of strangers.
- Alexandria the Profiteer - Fast-talking con artist. Ain't afraid of no ghost.
- Rory the Witch Hunter - Seeking fiends to fell with her friend Boobs. Additionally seeking shelter, as they are lost in the mountains.
- Boobs the Witch Hunter - Rory's partner in the monster-slaying business. Hails from a distant jungle. Hence her exotic name.
- (Not appearing in this part: Abdullah Khalid the Barbarian. His player could not make it this time, unfortunately. One can assume Abdullah fell into a trance and wandered off down the halls for the time being.)
On our last visit to
The Hateful Place, our plucky heroes were beginning to explore the remarkably well-preserved Lakeview Hotel (sans lake, one may observe). We return to them as Alexandria scouts the basement and Anya and Terka follow the sound of a commotion to the hotel's side entrance in the "Employees Only" area. Rory and Boobs, a pair of witch hunters from distant lands, kick the snow from their boots and shuffle through the door only to find Anya's fancy new firearm pointed at their faces.
Terka wants to make friends with the newcomers, but Anya insists that they leave. Her job is to guard the hotel, after all. Brushing snow from their cloaks, the warriors tell her that it would be a death sentence to go back out there. Couldn't she see how quickly this winter storm was coming in? And there's nothing to eat out there, and no other signs of civilization for God knows how far. Anya wants to know what part of "I've been charged with guarding this place from all intruders, and I have a deadly weapon aimed at your thick skull" they have trouble understanding. Terka gives Anya her saddest puppy-dog eyes. The hunters shrug; they can die quickly, in a warm hallway, or slowly in the frigid, demon-haunted wilderness.
Or perhaps, they offer, they can take up a new profession as
bitch hunters, starting with the ornery specimen that stands before them.
Meanwhile, Alexandria continues her circuit of the basement to the liquor storage room. It is empty, save for the cobwebs. She moves to the kitchen. It is coated in dust, unlike much of this place, but it is as well-stocked with ancient artifacts as the kitchen upstairs. She notices a door on the other side of the room and passes through into a place marked "Venus Tears" on the map.
A man in the uniform of a well-paid hotel bartender stands behind a bar polishing a glass. He introduces himself as Milo and asks if Alexandria would like a drink. She asks how long he's been here and if he gets a lot of customers. "I've worked here for many years," he said, "although the patrons of this fine establishment have dried up, as of late." He is unfailingly polite, and acts as if everything about the state of the hotel is perfectly normal. As the two of them chat, he again offers her a beverage, then some peanuts, but Alexandria cordially declines. She calls Anya on the radio.
Keeping her weapon trained on the two visitors, Anya lets Alexandria inform her about Milo. They discuss how odd it would be for a living person to be tending bar in an abandoned hotel, and a person who remembers the days of the ancients, at that. Anya asks Alexandria to put Milo on the walkie-talkie.
Alexandria hands the device to Milo. She clearly hears Milo say "Hello," into the radio several times, but Anya hears nothing. Milo frowns and gives the device back. Anya hears Alexandria talking, apparently, to herself for a moment, before asking Anya and Terka to come meet her downstairs. Anya says that it will be a few minutes.
Alexandria asks Milo more questions, but although his answers seem to be straightforward, they reveal little. Milo worked here when there were many patrons, and he still works here with few patrons. Customer service is of the utmost importance to him, and he greatly enjoys his conversations with such a diverse array of guests as one naturally finds in a hotel bar. Is the young woman sure she wouldn't like a drink, or some peanuts? Very well. Alexandria excuses herself as Milo whistles and cleans more glasses. She slips out through the kitchen and paces the hall, thinking.
Back on the first floor, everyone argues back and forth for a while, until Anya finally tires of the way absolutely no one is listening to her. She radios Alexandria again and confirms the presence of a foul monster in the pump room, then asks the witch hunters "Hey, you like fighting monsters, right?" They agree that this is indeed their profession.
With Terka in tow, Anya marches the two strangers downstairs at gunpoint. Alexandria meets them outside the pump room. Despite Anya's desire to toss the hunters out the door, alive or dead, an agreement is soon reached among all those present: Boobs and Rory will enter the pump room by themselves and kill its abominable inhabitant. If they succeed, they will be allowed to join the group on their mission to protect the hotel, even receiving a share of the reward money, and they will have free reign of the hotel just like the others. If they fail, they will die, one way or another.
Rory and Boobs draw their gun and bow, respectively, and kick open the door.
The black, rubbery face smiles at them. It licks its lips as they take up firing positions. The web of mucus strains as the slimy head reaches towards them.
The hunters fire. Strands of the web snap where they are hit. The glistening head hangs askew, much of its support severed. With a crack, one strand lashes out like a whip and thrashes Boobs, leaving a nasty gash in her chest. They fire again. Boobs' arrow goes awry, but Rory's bullet fully severs the head from the web.
Huge tarantula legs sprout from the sides of the head. It springs at Boobs, latches onto her cloak, and tries to sink its ebon teeth into her shoulder. Rory turns and fires.
*
The head is propelled from Boobs' shoulder as the bullet perfectly hits it in the dead center of its right pupil. It bounces against the wall with a wet
THWACK and rolls across the floor, lifeless. Both it and the viscous web of foulness begin to disintegrate before their eyes. The others watch through the door in amazement as the monster's semi-solid remains fall apart and vanish over the course of half a minute.
No longer jammed by the wretched mass, the pumps begin to operate of their own accord. The adventurers wonder aloud if the water supply will be clean soon.
Anya sighs and puts away her gun. The newcomers are welcomed to the team. Nursing their wounds, the hunting partners smile and nod to each other. Even bloodied, this turn of affairs seems preferable to wandering in the cold, hungry darkness of the approaching blizzard.
Anya turns to Alexandria and asks if she can be introduced to this Milo fellow now. Everyone proceeds to Venus Tears.
They find no one inside. Alexandria swears he was
right there. "You heard him on the radio, right?" No, no one did. Alexandria can practically see Anya's thoughts on her face, and desperately tries to convince her that she's not lying, not this time, and she's definitely not crazy. Anya rolls her eyes, but something about the sincerity in Alexandria's voice, tinged with panic, makes her reconsider. She has an idea.
Everyone but Alexandria goes back to the kitchen and listens through the door. Alexandria briefly hears the sound of running water, then Milo walks out from behind a shelf of wine bottles, drying his hands on his half apron. "My apologies. I had to use the little boys' room." Alexandria leans over the bar and peers behind the shelf. No bathroom. Alexandria asks about this, and Milo deftly dodges the question.
Anya hears Alexandria talking to herself again and decides to reenter.
Milo drops a glass, seemingly by accident. He bends over to clean it up, ducking completely behind the bar, as the kitchen door opens. Alexandria tells Anya he is back there. They lean over the bar. A shattered glass lies on the herringbone floor. Alone.
This time, Alexandria goes to the kitchen. As soon as she does, Milo stands up from behind the bar and greets Anya. Could he offer the young woman a drink this evening? Anya suppresses her frenzied urge to draw her gun and settles for a startled yelp. She questions him for a minute or two, to no real effect, then rejoins the others in exasperation.
While the others discuss the phenomenon that is Milo, Terka walks into the bar. Milo offers her some peanuts. She happily grabs a handful and starts nibbling. They are salty and delicious. Milo ducks behind the bar again to retrieve a bottle. The others come in together. Milo fails to reappear. Anya admonishes Terka for eating nuts from a ghost, but like the broken glass they seem perfectly real to everyone. Terka keeps eating her ghost nuts. They are too good to waste.
The group proceeds through the other door of Venus Tears into an unexplored hallway. They find another pair of restrooms and stairs going back up to the first floor. The women's room is spotlessly clean. In the men's room, every toilet sports a maimed corpse, face down in the bowl as if drowned there.
Everyone goes up the stairs. Everyone but the witch hunters recognizes this hall as the place they first entered the hotel. Alexandria enters the "Toluca Cafe" across from the Lake Shore Restaurant, while the others search the nearby storage rooms. Alexandria finds a nice leather bound journal filled with notes, maps, and sketches from a self-proclaimed "adventurer." There was no name given by the author, but the first page bore the title "Book of Great Crimes and Old Memories." The information in the journal hinted at several locations where great treasures could be found. Alexandria slipped the book into her pocket.
The store rooms are stocked with countless supplies and artifacts. Boobs takes a drill, and the others take some assorted tools, as well. Pleased, the group notes the location for later and meets Alexandria in the hall before moving on to the west wing of the first floor. Here, they find eleven rooms marked from "101" to "111".
The door to Room 109 is wide open. They peek inside. It appears to be a bedroom, with some office furniture to one side and a small bathroom to the other. Terka runs in and flops on the bed. It is amazingly comfortable, and she promptly falls asleep.
The others start going down the row. The rooms are all identical, except in any noted manner.
107: Anya wanders the room a bit, until she realizes that her footsteps, and indeed all of the noises in the room, echo loudly and resoundingly, as if the room is much bigger than it looks. She quickly flees.
108: Boobs opens the door to find chains hanging from the ceiling, with gore-soaked hooks on the ends. The floor and bed are heavily stained with blood and other bodily fluids. The sheets look especially crusty. Boobs declares that this is her bedroom now. The others are unable to talk her out of it. She starts concocting a plan to drill through the back wall into the stairwell in case she needs to make a "hasty" escape.
105: A typewriter sits on the room's desk. The page poking from the top assures Alexandria that it is "Feelin' fine." She plays with it for a while, typing a string of profanities once she figures out how the device operates.
106: Every square inch of every surface is covered in broken glass. Boobs takes some of the glass back to Room 108 and spreads it on the floor by the bed, in case anyone tries to sneak up on her while she sleeps. Then she removes the door from the bathroom of Room 108 and nails it horizontally over the inside of the room's main doorway. She tucks herself into the putrescent bed. She sleeps soundly.
103: An elaborate pillow fort fills much of the room. In her sleep, Terka hears someone down the hall say "pillow fort," and her eyes snap open. She rushes to Room 103. After studying the exact details of its construction, she disassembles it, takes the pillows back to Room 109, and perfectly reconstructs the fort there.
104: The room sports a collection of sewing and knitting supplies. Anya smiles at the thought of being able to make something nice over the course of the next month or two, instead of merely struggling to survive.
101: Rory finds a massive stockpile of lanterns, lamp oil, candles, torches, flashlights, and batteries. She takes a flashlight for herself once she discovers its function.
102: Games and books of all sorts fill this room. Anya becomes even more elated, despite herself. She figures that boredom will be the least of her concerns during her stay.
While Terka works on her pillow fort and Boobs snores in her foul bedding, Anya, Alexandria, and Rory go to the other end of the hall.
110: Everything is damp in here.
111: This room is deathly cold. Painted in red on the inside of the door and all of the walls are strange glyphs. In the corner, between the bathroom and the broken, shoved-aside bed, is a mound of dozens of pale blue bodies, frozen together. As if the mass were one organism, it slowly uncurls, centipede-like, the frost cracking and shedding from limbs that begin to sluggishly grasp at their surroundings. The mass of icy, interlinked corpses begins to crawl toward the door.
The group employ their now-standard tactic of closing the door and backing away from the room. They can hear the thing scraping against the walls, circling the floor heavily. They hear it throw itself against the door, but despite the size and weight of the abomination the door does not budge. After a few minutes, all is silence again, aside from Terka humming in one room and Boobs snoring in the other.
The trio in the hall deliberate on several different ways to kill the monstrosity before finally deciding that it just is not worth it. It seems to be trapped in the room. A confrontation would be unnecessarily dangerous. They grab some lumber and nails from the storage rooms and go about constructing a barrier over the door to Room 111, as they did with the freezer.
Alexandria joins Terka in her pillow fort. Rory and Anya find beds of their own among the safer-looking rooms. Everyone sleeps for a few hours. Alexandria has a vivid dream of typing a wonderful short story on the typewriter in Room 105. When she awakens, she can still remember the details of the story well enough that she feels confident she could actually type it out in reality. She ponders doing this later, perhaps after more exploration.
As everyone wakes up, they each realize that they had experienced a much more rejuvenating rest in the hotel than they would normally be able to achieve, even with a full day of rest. Maybe this place isn't so bad. There are monsters and demons
everywhere, right? At least this place had nice mattresses.
The door to Room 109, where she and Terka had slept, was hanging open again when she climbed out from among the pillows. She could have sworn she closed it last night.
Boobs checks her bathroom, but it is as filthy as the rest of the room. She meets Terka in the hallway, and the two of them head to the women's locker room on the other side of the first floor. Terka finds a beautiful, fluffy, pink bathrobe. She wraps herself in the soft fabric, perfectly content. She decides that she still believes in happiness and love.
Boobs turns on a sink faucet. The water is still a little dirty, but not pitch black like she heard Anya describe it. She turns on all of the sinks and showers, figuring that with the pumps operating and the crud being flushed out, the water might actually be clean soon. Boobs and Terka stop by the security office so the former can get a walkie-talkie for herself and one for Rory.
Everyone meets up in the Lake Shore Restaurant. The leftover food that had mysteriously appeared at the ring of a bell yesterday was still laid out on the tables, but much of it had gone bad on account of being left sitting out for hours. Alexandria rang the bell a second time, and even more food appeared, exactly like before. She tried to ring the bell a third time, but it made no sound, and nothing else appeared. Alexandria, Terka, and Boobs dug in, while Anya and Rory retrieved some food from the pantry and ate that instead.
Rory finished her meal first. She was curious about a few rooms on the second floor that she saw on a hand-me-down "Map for Guests" given to her by Alexandria, so she left by herself to find the stairs. As soon as she was alone, a red rubber ball came bouncing down the hallway. It bumped into her foot. She looked up to see a little boy staring back at her expressionlessly. She picked up the ball and started walking toward him, hand outstretched to give it back. The boy turned and ran up the stairs. Since that was where she was headed anyway, she cautiously followed.
There is no sign of the child in the short hall she finds on the second floor, so she goes into the lounge. There is nothing too interesting - just a lot of tobacco. She figures she could sell it for a pretty penny if she wanted to, but she leaves it there for now. She wanders over to the reading room. She finds detailed maps of the area. Could be useful.
Next is the cloak room. Two cloaks in particular catch her eye. The first is black with gold trim, and the second is green with white trim. She tries on the black cloak and looks down at herself to find that she has become invisible. Amazed, she folds the magical garment and stows it in her pack to experiment with later.
She tries on the green cloak. As soon as it is wrapped comfortably around her frame, the cloak fills with caustic lime, scalding her flesh. She peels off the cloak, an outer layer of skin sloughing away with it, and makes the agonizing sprint to the nearest women's restroom. She strips off the rest of her clothing as quickly as possible and turns on the sink. Luckily, the water is finally clean, the pumps having done their job. She frantically scoops water onto her scalded skin, doing her best to remove any trace of the lime. Bloody water pools on the tile at her feet. She tries and fails not to scream in pain and horror.
After the rest of the group had finished eating, they had gone back to the women's locker room to check on the water. Finding it clean, they shut off all of the sinks and showers, then went to one of the elevators. They experimented with the buttons for a while, riding up and down between the floors, until they heard Rory screaming. They stopped on the second floor.
Now they run to the bathroom to find Rory naked, wet, bloody, and burned. It looked like her clothing underneath the cloak had prevented much of the lime from touching her flesh, but enough of the poison made it through to leave her seriously wounded.
A knocking comes from the nearest stall. Like someone is inside, rapping their knuckles on the divider. Alexandria strides over to the stall and flings it open. It is empty. The knocking comes from the next stall. She flings that one open as well, again finding no one. The knocking starts coming from all of the stalls at once. Everyone retreats.
Back in the women's locker room, the others help wash and bind Rory's wounds as best they can. She finds some new clothes easily enough. The group decide to resume exploration of the second floor. They head back upstairs to the west wing.
Past the restroom of the ghostly knocking, they find more bedrooms, this time labeled "201" to "210". The door to Room 209 is wide open. The room looks perfectly mundane, until it suddenly fills with the brightest light they had ever seen, other than the sun's brief interludes between the nights. They manage to look away before it can totally blind them. After a time, the light dims. Someone fishes for the door and swings it shut, in case the phenomenon repeats. Once their vision readjusts to the hotel's strange electric lighting, they start down the hall. They peek into the rooms, but do not go inside unless noted. This time, they start at the far end of the hall and work their way back.
201: The wind howls against the walls of the building much louder here than anywhere else.
202: As soon as the door is opened, a black cat runs out. It sniffs at Terka's shoes, and to her great delight it allows her to gently lift it and cradle it in her arms. It appears to be healthy and well-fed. Everyone else is immediately suspicious, but Terka is simply overjoyed. She breaks off from the group to go back to Room 109, where she plays with the cat in her pillow fort.
203: The remaining group members open the door to see a battleaxe resting on the bed. Almost as if sleeping. Boobs strides over confidently and hefts it. Instantly, she finds herself transported to a pitch-black room. A spotlight turns on somewhere overhead and beams at a nearby wooden stool, where she takes a seat. A second spotlight illuminates a second stool. Leaning against it is the battleaxe. It speaks to her.
"Okay, here's the deal. I'm a cursed axe, see? Now that you've picked me up, you won't be able to get rid of me until we reach a certain quota of dead people. I need you to kill at least one person a month for the next year if you want to get rid of me. Plus I make it harder for you to defend yourself in combat. But hey, it's not all bad. You'll find it easier to hit your opponents when you use me."
Boobs actually reveals a great enthusiasm for the axe's "work," and expresses interest in using the axe to end many more lives, human and otherwise, than a paltry twelve. They have a downright friendly conversation about the exact details of the "deal." It turns out that the axe is also beholden to some higher authority in terms of enforcing the curse, but it does have some small amount of control over the exact details. Boobs successfully bargains for a higher "attack bonus," and for the penalty to her defensive abilities to turn into an actual "defense bonus" after her first three monthly victims are slain.
The deal made, Boobs suddenly finds herself back in Room 203, holding the axe. The mystic weapon telepathically informs her that it can speak directly into her mind, but she has to actually talk aloud for it to hear her. From her companions' points of view, Boobs had not disappeared or conversed with a talking weapon. As they turn to leave, Boobs says something to the axe about killing someone this month.
"What was that?" asks Anya.
"Nothing," says Boobs. "Just talking to myself."
204: Even from the doorway, the room feels a bit drafty, but it is otherwise normal for this place.
205: The bed is covered in photographs. Everyone starts looking through them. They depict the party members in various locations throughout the hotel, as well as back in jail in the village of the brown-cloaked cult, and in the wilderness, and even in the mysterious cabin. There are even pictures of the adventurer's sleeping faces.
206: A collection of porcelain dolls. They close the door on this one immediately.
207: A clean, normal room.
208: Much the same as Room 207.
210: This huge room is much more luxurious than the others they've seen. The decorations look like they would be worth up to ten thousand silver pieces to the right buyer in some decadent fortress-city, but would be heavy and awkward to transport. The mattresses are stained and crusty, like in Room 108. Everything is left alone for now.
The group head over to the east wing, skipping several rooms to get to this floor's other set of bedrooms.
Two young girls, identical twins in blue dresses, hold each other's hand at the end of this hall. They walk steadily towards the group. Guns and bow are drawn, and the girls are warned to stay back. Their stride does not waver. Everyone opens fire, but in their panic they all get in each other's way and miss every shot. Two more salvos, and amazingly, every shot misses. The girls reach out in unison to Alexandria with bloody hands and smear twin streaks of crimson down her face and chest. The girls vanish.
Anya tells the others to wait right here while she goes to get Terka. Who knows what those creepy ghost girls just did? Better they all stick together.
Anya finds the door to Room 109 closed. She can hear Terka and the cat playing inside.
Standing right outside the door, face inches from the oak surface, is Alexandria.
"Hello?" Anya says to her back.
Alexandria slowly starts to laugh, quietly and tonelessly, almost without emotion. Anya draws her gun. Alexandria collapses into a pile of sand, which blows down the hallway despite the lack of wind.
Anya calls Alexandria on the walkie-talkie.
"Are you still upstairs?"
"Yep. Waiting on you."
She calls Rory to confirm.
"Yeah, we've all just been standing here."
"That's what I thought."
Anya hauls Terka upstairs with the others, leaving the cat to explore the pillow fort. Anya fills in the others about what just happened. They decide to keep checking rooms.
211: This is another unusually large room. The inside of the door and the walls are painted with the same red symbols as in Room 111. Toys for young children and human bones are scattered across the floor. A balding man in a uniform similar to Milo's stands ramrod-straight in the middle of the room. None of the adventurers step inside.
The man introduces himself as Mr. Kubrick, the caretaker of the hotel. Anya greets him from outside the doorway and asks what is going on with the hotel. Mr. Kubrick explains that he believes the hotel was built on a nexus of supernatural power, and that a cult murdered many people and performed blasphemous rituals here in order to tap into that power. The result is that the building is haunted, and the imprisoned ghosts and living visitors alike are being tormented and driven insane by demons that have taken residence here.
Anya asks if there is any way to banish the ghosts and demons. Kubrick replies that the easiest way to do it would be to destroy the hotel. If they were to skip the daily boiler maintenance, the ancient machine would explode, starting a fire that would consume the whole structure. Unfortunately, the hotel remains frozen in time when no living people are inside, so at least one person would have to wait in the building while the boiler explodes and the flames bring down the structure. Kubrick adds that if they specifically wanted to free him, it would merely be a matter of erasing the red symbol from the door. His dying wife trapped him here, you see, while under the influence of a demon.
Anya thanks him for the information and closes the door.
213: The door is jammed. Rory rears back and blasts it open with a mighty kick. It appears that a chair had been stuck under the handle. It now lies in pieces. A guillotine-like blade hangs over the window, some kind of booby-trap. Anya carefully investigates. The blade looks to be primed to drop if the window is opened. Anya looks through the glass to see that a massive snow drift forms a ramp which could allow exterior access to this room, and if one were willing to climb a short distance, to the windows of Rooms 215, 217, and 219 as well. Lying on the dresser are five thousand silver pieces worth of jewelry, which is divided among the group.
215: Alexandria opens the door only to be confronted by a shadowy figure. Its head is split almost in half by a massive crack; otherwise, it is just a featureless, inky humanoid. Everyone draws a weapon, but the figure quickly turns into smoke and flows into Alexandria's body through her nose and mouth. Controlled by the spirit like a puppet, Alexandria turns to the group with a crazed grin and begins to swing her dagger wildly.
Being experienced in such matters, the two witch hunters warn the others about Alexandria's possession. Rory opens a vial of holy water and splashes Alexandria in the face with it, while dodging a thrust of her dagger. Alexandria's shadow becomes unmoored from the movements of her body for a moment and flails manically.
"That hurt it," says Rory, "but it'll take a little more to cast it out."
Alexandria slashes at Boobs, who avoids the attack and shoves the possessed profiteer back a few steps.
"Does anyone have a holy symbol?" asks Rory. "Something they truly believe in, with all their heart?"
Terka steps forward. She sheds her fluffy pink bathrobe. In both hands, she thrusts it forward.
"GET OUT OF MY FRIEND!" she commands the monster.
Alexandria cringes and backs away. Smoke pours from her nose and mouth. She collapses to the floor, and the smoke reforms into the monstrous silhouette with the cracked head. Rory opens another vial of holy water and douses the creature. It disintegrates with a high-pitched scream that echoes through the building.
Alexandria climbs to her feet. She is herself again. Terka wraps herself in her bathrobe, savoring its decadent softness.
217: When this door is opened, faint harpsichord music emanates from inside. It is entrancingly beautiful. Anya realizes that something about the music makes her just want to stand there and listen to it forever. She slams the door shut, cutting off the sound and instantly breaking everyone's reverie.
219: Every inch of every surface is painted white. It is as if someone just painted everything in the room without moving it.
220: A thick layer of dust. Otherwise relatively normal.
218: Filled with children's toys. Two items catch Alexandria's eye. One is a wood and copper bangle with abstract carvings on the inside. The other is a flat green stone, smaller than her palm, with red rings running through it. She puts the stone in her pocket and the bangle around her wrist. Something about the bangle brings a smile to her face.
216: The door is boarded up. A sign says in red paint "DON'T OPEN!" They obey the sign.
214: An expensive-looking dress is draped over the bed. They leave it there.
212: Two corpses, woman and man, lie on the bed wrapped in each other's arms. They are dressed in expensive clothing, the man's black suit similar to the one Alexandria found on the frozen body under the floorboards in the manager's office. Between the corpses, practically hugged by them, is a sword. Boobs is satisfied with her axe, and the others do not want to risk disturbing the bodies, so everything is left alone.
They revisit Room 211. Anya asks the ever-stoic Mr. Kubrick about Room 216. He warns her that the Red Death is sealed inside, and it should remain there. She asks about Room 212, and Kubrick says that the bodies on the bed belonged to a pair of lovers who carried out a suicide pact long ago. Finally she asks about Room 312, which was marked "Waiting for you" on the original map given to her back in town. Kubrick tells her that a cruel succubus is sealed in that room. The fiend had tried to tempt him away from his wife, once upon a time, and he had barely resisted her. Now she is seen as a sort of leader among the demons of the hotel, from what he hears. It is so difficult to obtain information from inside this room, you must understand. This could be remedied by just removing the red mark from the door. Anya thanks him again and, as is her tendency, shuts the door.
Even though they have only been awake for a few hours, six or seven at the most, everyone agrees that they are too tired to continue for the moment. It will be daylight soon, marking the end of a full day in the hotel for most of the group, and no one particularly wants to be conscious at that time. Why worry about doing something foolish under the influence of night madness, or let the sun shining on the pure white snow outside hurt their night-adjusted eyes?
Everyone goes back to bed. They have a restful eight hours of sleep. The cat sleeps curled up next to Terka.
Alexandria and Terka awaken in the Room 109 pillow fort. The electric lights have gone out. Something else seems different. They peer around the darkened room with their flashlights.
The walls are scorched, as if a fire has ravaged the room. All that's left of the bed beneath Terka is a blackened frame covered in ashes. The pillows that were not burned to a crisp appear to have melted instead. Almost everything around them is ash and soot.
Terka feels for the cat beside her. She feels something hard and leathery. She shines her flashlight on the cat. It resembles an overdone pot roast more than anything.
Alexandria has a sudden realization. She forgot to reset the boiler.
Terka clutches the cooked animal to her chest.
"This is hell," she cries.
And yet, this story is not quite over. Join me again soon in
The Hateful Place, won't you?
NOTES
In case I forgot to mention it before, I should disclose that I helped proofread the first volume of
The Hateful Place and offered some suggestions, as I did with
Sirenswail. I'm in the credits under "Feedback". I did not ask for or receive any money from the author, but I would consider him to be a friend, so I am admittedly predisposed to enjoying his work. That said, I truly think his books are well worth checking out if you're into the kind of stuff I am.
A lot happened during this second game, with a larger group of players, and a good bit of time has passed between my running the game and writing the play report. So I feel fairly certain that I've gotten a few details wrong, or maybe mixed up the order of some events. On top of that, I did take some small creative licence here and there to hopefully make the story resulting from the players' actions easier to follow, or perhaps just to retroactively explain how or why the characters were able to do certain things that I didn't think about too much at the time. This is reconstructed from my memory, after all. The three players who read the last play report told me I represented things very well, and no changes were needed, but again, I just don't feel as confident about every little detail this time.
I tried to keep both inaccuracies and deliberate changes to a minimum, and especially tried to keep the latter category of changes confined to very minor things that I don't feel undermine the choices made by the players during the game. I will ask my players to read this, if they are so inclined, and correct any mistakes or misrepresentations. I'll offer corrections if necessary.
The next game is scheduled for this Saturday night. I suspect this will be the last session of this adventure. I originally thought this was going to be a one-shot or two-shot affair, but I was pleasantly surprised to have more material and more gameplay than I expected.
If we finish up next time, I plan to add a scan of my map/notes. (Maybe I can convince a few players to let me add their character sheets, too. No promises.) When you get a peek behind the curtain, you'll see how bare-bones my preparation was! So far, I find it very easy to ad-lib while running
The Hateful Place, in a way that feels fair and logical enough, instead of being arbitrary bullshit that makes it impossible for players to make good decisions based on what they know. I consider that a hallmark of any good rules-light tabletop RPG.
I do need to do some additional prep work for the next session, though. They triggered an effect I didn't expect, and I want to be ready to roll with it.
The Hateful Place was written by Dave Mitchell, author of
Sirenswail. All three volumes of
The Hateful Place, along with
Sirenswail, can be
bought from Lulu.com.
*I did have to make one correction here. I had originally written that the spider-head had latched on Rory, and Boobs had killed it. It turns out I had that backwards. Rory's player informed me that it was her character who landed the killing blow. I apologize for the misinformation.
Part 3 is HERE.
House Rules are HERE.