The Fool
Hit Dice and Minimum First-Level HP: As chosen race
Saving Throw Table if Human: As original Specialist class
Saving Throw Table if Not Human: As corresponding original LotFP race-as-class
Experience Table if Human: As original Specialist class
Experience Table if Not Human: As corresponding original LotFP race-as-class
Class Abilities
Exasperation: As per A Red & Pleasant Land p. 30-31
Level-Up Table: At first level and every time the Fool levels up, roll d30 twice on the following table and reference the corresponding result on the original d100 table from A Red & Pleasant Land p. 32-33.
- Result 71 on the original table: "She noticed the Red Knight always feinted to his left..."
- Result 72 on the original table: "Alice liked pies..."
- Result 73 on the original table: "She closed her eyes and said the words..."
- Result 74 on the original table: "Oh, I do so apologize..."
- Result 75 on the original table: "Her sister had mentioned they were dreadful people..."
- Result 76 on the original table: "All that hiding..."
- Result 77 on the original table: "It seemed nearly everything was dangerous..."
- Result 78 on the original table: "It was very shiny..."
- Result 79 on the original table: "She was not such a mouse..."
- Result 80 on the original table: "Alice then did something quite astonishing..."
- Result 81 on the original table: "The blue one certainly did make the Alice taller..."
- Result 82 on the original table: "She could be very charming..."
- Result 83 on the original table: "It really was curious..."
- Result 84 on the original table: "She knew to curtsey..."
- Result 85 on the original table: "It was so lovely..."
- Result 86 on the original table: "She had not known her mother's cousin very well..."
- Result 87 on the original table: "They kept talking..."
- Result 88 on the original table: "She knew from school what the word meant..."
- Result 89 on the original table: "Alice quite liked drawing..."
- Result 90 on the original table: "She thought it might be a saltcellar..."
- Result 91-93 on the original table: "She did seem to offend people..."
- Result 91-93 on the original table: "She did seem to offend people..."
- Result 91-93 on the original table: "She did seem to offend people..."
- Result 94 on the original table: "They all listened attentively..."
- Result 95 on the original table: "They began to throw stones..."
- Result 96 on the original table: "She began to feel somewhat neglected."
- Result 97-98 on the original table: "She tried to remember what she knew about stoats."
- Result 97-98 on the original table: "She tried to remember what she knew about stoats."
- Result 99-100 on the original table: "Alice had seen so many unusual things lately..."
- Result 99-100 on the original table: "Alice had seen so many unusual things lately..."
If no one at the table has a d30, or if the DM wishes to exclude certain results, a d20 table could be used instead. Here is one possibility*:
- Result 71 on the original table: "She noticed the Red Knight always feinted to his left..."
- Result 72 on the original table: "Alice liked pies..."
- Result 74 on the original table: "Oh, I do so apologize..."
- Result 75 on the original table: "Her sister had mentioned they were dreadful people..."
- Result 76 on the original table: "All that hiding..."
- Result 77 on the original table: "It seemed nearly everything was dangerous..."
- Result 78 on the original table: "It was very shiny..."
- Result 80 on the original table: "Alice then did something quite astonishing..."
- Result 81 on the original table: "The blue one certainly did make the Alice taller..."
- Result 82 on the original table: "She could be very charming..."
- Result 83 on the original table: "It really was curious..."
- Result 84 on the original table: "She knew to curtsey..."
- Result 87 on the original table: "They kept talking..."
- Result 89 on the original table: "Alice quite liked drawing..."
- Result 90 on the original table: "She thought it might be a saltcellar..."
- Result 91-93 on the original table: "She did seem to offend people..."
- Result 95 on the original table: "They began to throw stones..."
- Result 96 on the original table: "She began to feel somewhat neglected."
- Result 97-98 on the original table: "She tried to remember what she knew about stoats."
- Result 99-100 on the original table: "Alice had seen so many unusual things lately..."
Optional Race and Alignment Restrictions
I prefer to allow any combination of race and class, and to ditch alignment altogether. But if someone put a gun to my head and told me I had to use race- and alignment-based class restrictions, I'd probably do this:
- Humans can choose any class and any alignment.
- Dwarves are always Lawful, and are thus restricted to being Fighters or Clerics.
- Elves are always Chaotic, and are thus restricted to being Fighters or Magic-Users.
- Halflings are always Neutral, and are thus restricted to being Fighters or Fools.
- Clerics must be Lawful, Magic-Users must be Chaotic, and Fools must be Neutral. Fighters can choose any alignment.
If anyone actually cares, I can explain my reasoning for this alignment setup later. Hint: Check out this post at METAL vs. SKIN.
This is very cool!
ReplyDeleteThanks! I'm thinking about trying to fit some of your Meatlandia classes into this scheme, but I'm not sure how I want to approach the subject yet.
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