Thursday, October 26, 2017

Alice/Fool for My "Separate Race and Class" System in LotFP

One thing I didn't care for when I wrote my method of separating race and class in LotFP was the limited number of classes included. Four races seem like enough, at least to start with, but I would have liked to include at least four classes as well. (You can always add more, of course, but I wanted four of each by default.) So, here's how I would use the Alice/Fool class from A Red & Pleasant Land with my race-and-class house rules.

The Fool

Hit Dice and Minimum First-Level HP: As chosen race

Saving Throw Table if Human: As original Specialist class
Saving Throw Table if Not Human: As corresponding original LotFP race-as-class

Experience Table if Human: As original Specialist class
Experience Table if Not Human: As corresponding original LotFP race-as-class

Class Abilities

Exasperation: As per A Red & Pleasant Land p. 30-31

Level-Up Table: At first level and every time the Fool levels up, roll d30 twice on the following table and reference the corresponding result on the original d100 table from A Red & Pleasant Land p. 32-33.
  1. Result 71 on the original table: "She noticed the Red Knight always feinted to his left..."
  2. Result 72 on the original table: "Alice liked pies..."
  3. Result 73 on the original table: "She closed her eyes and said the words..."
  4. Result 74 on the original table: "Oh, I do so apologize..."
  5. Result 75 on the original table: "Her sister had mentioned they were dreadful people..."
  6. Result 76 on the original table: "All that hiding..."
  7. Result 77 on the original table: "It seemed nearly everything was dangerous..."
  8. Result 78 on the original table: "It was very shiny..."
  9. Result 79 on the original table: "She was not such a mouse..."
  10. Result 80 on the original table: "Alice then did something quite astonishing..."
  11. Result 81 on the original table: "The blue one certainly did make the Alice taller..."
  12. Result 82 on the original table: "She could be very charming..."
  13. Result 83 on the original table: "It really was curious..."
  14. Result 84 on the original table: "She knew to curtsey..."
  15. Result 85 on the original table: "It was so lovely..."
  16. Result 86 on the original table: "She had not known her mother's cousin very well..."
  17. Result 87 on the original table: "They kept talking..."
  18. Result 88 on the original table: "She knew from school what the word meant..."
  19. Result 89 on the original table: "Alice quite liked drawing..."
  20. Result 90 on the original table: "She thought it might be a saltcellar..."
  21. Result 91-93 on the original table: "She did seem to offend people..."
  22. Result 91-93 on the original table: "She did seem to offend people..."
  23. Result 91-93 on the original table: "She did seem to offend people..."
  24. Result 94 on the original table: "They all listened attentively..."
  25. Result 95 on the original table: "They began to throw stones..."
  26. Result 96 on the original table: "She began to feel somewhat neglected."
  27. Result 97-98 on the original table: "She tried to remember what she knew about stoats."
  28. Result 97-98 on the original table: "She tried to remember what she knew about stoats."
  29. Result 99-100 on the original table: "Alice had seen so many unusual things lately..."
  30. Result 99-100 on the original table: "Alice had seen so many unusual things lately..."
Alternative Level-Up Table
If no one at the table has a d30, or if the DM wishes to exclude certain results, a d20 table could be used instead. Here is one possibility*:
  1. Result 71 on the original table: "She noticed the Red Knight always feinted to his left..."
  2. Result 72 on the original table: "Alice liked pies..."
  3. Result 74 on the original table: "Oh, I do so apologize..."
  4. Result 75 on the original table: "Her sister had mentioned they were dreadful people..."
  5. Result 76 on the original table: "All that hiding..."
  6. Result 77 on the original table: "It seemed nearly everything was dangerous..."
  7. Result 78 on the original table: "It was very shiny..."
  8. Result 80 on the original table: "Alice then did something quite astonishing..."
  9. Result 81 on the original table: "The blue one certainly did make the Alice taller..."
  10. Result 82 on the original table: "She could be very charming..."
  11. Result 83 on the original table: "It really was curious..."
  12. Result 84 on the original table: "She knew to curtsey..."
  13. Result 87 on the original table: "They kept talking..."
  14. Result 89 on the original table: "Alice quite liked drawing..."
  15. Result 90 on the original table: "She thought it might be a saltcellar..."
  16. Result 91-93 on the original table: "She did seem to offend people..."
  17. Result 95 on the original table: "They began to throw stones..."
  18. Result 96 on the original table: "She began to feel somewhat neglected."
  19. Result 97-98 on the original table: "She tried to remember what she knew about stoats."
  20. Result 99-100 on the original table: "Alice had seen so many unusual things lately..."
Optional Race and Alignment Restrictions
I prefer to allow any combination of race and class, and to ditch alignment altogether. But if someone put a gun to my head and told me I had to use race- and alignment-based class restrictions, I'd probably do this:
  • Humans can choose any class and any alignment.
  • Dwarves are always Lawful, and are thus restricted to being Fighters or Clerics.
  • Elves are always Chaotic, and are thus restricted to being Fighters or Magic-Users.
  • Halflings are always Neutral, and are thus restricted to being Fighters or Fools.
  • Clerics must be Lawful, Magic-Users must be Chaotic, and Fools must be Neutral. Fighters can choose any alignment.
If anyone actually cares, I can explain my reasoning for this alignment setup later. Hint: Check out this post at METAL vs. SKIN.

From the Nintendo Power Link to the Past comic by Shotaro Ishinomori.. Image borrowed from here.


*Personally, I would probably use this table instead of the d30 one, because it removes some of the results from the original table that I don't particularly care for.

2 comments:

  1. Replies
    1. Thanks! I'm thinking about trying to fit some of your Meatlandia classes into this scheme, but I'm not sure how I want to approach the subject yet.

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