Remember all of those
overpowered pre-generated characters I wrote up for LotFP based on the "iconics" in the game's art? Have some more. This time I made them for use with the playtest rules featured in
James Edward Raggi IV's Eldritch Cock and the old
Playtest Document. I'm curious about what "high-level" play
might be like using the playtest rules, so I'm thinking about giving these pre-gens to some friends and running them through a few Basic D&D and/or AD&D modules. I guess that might be a decent way to test the backwards-compatibility of the playtest rules as well.
I couldn't decide what class to make the Flame Princess, so I just went ahead and made three different sets of stats for her. My intention is to only allow one "version" of the character to be in play per adventure or campaign, but I guess you could just make them identical triplets if you want. At any rate, I assumed there was only one Flame Princess for the purposes of dividing the cost of the "Group Gear."
Alice, Level 9 Fighter
320,000 XP, needs 640,000 for next level
CHA 17=Magic Saving Throw 6d6, CON 17,=Hit Die d12
DEX 9=Initiative Die d8, INT 13=Skill Adjustment +2
STR 17=Encumbrance Points 7, WIS 17=Normal Saving Throw 6d6
HP 108, AC 17
Melee AB +10, Ranged AB +10, Firearm AB +10, Guard Bonus +10
Bushcraft +2, Climbing +2, Leadership +3
Encumbrance Points: 3 (Heavily Encumbered)
-
Great Mace (Large Weapon), Rapier, Rifled Flintlock Arquebus, Flintlock Pistol x2, Shot Bag x2 (200 bullets), Powder Horn x4 (200 shots of powder),
Pikeman's Armor, Buff Coat, Tassets, Lobster Tail Pot Helm, Torch x10, Tinderbox, Waterskin,
Cestus,
Sling,
Backpack,
Sack x5,
Bottle x4,
Steel Mirror,
Silver Mirror,
Iron Spike x10,
Wooden Spike x12,
Air Bladder,
Candle,
Chalk,
Ink,
Nails,
Paper,
Pipe,
Soap,
Whistle,
Kingdom Map,
Local Map,
Silver Holy Symbol,
Wooden Holy Symbol
-War Horse carrying
Riding Gear, Saddlebag x4, Animal Feed x22, 250 silver pieces
Selena, Level 9 Fighter
320,000 XP, needs 640,000 for next level
CHA 13=Magic Saving Throw 5d6, CON 17,=Hit Die d12
DEX 17=Initiative Die d12, INT 13=Skill Adjustment +2
STR 17=Encumbrance Points 7, WIS 13=Normal Saving Throw 5d6
HP 108, AC 17
Melee AB +10, Ranged AB +10, Firearm AB +10, Guard Bonus +10
Languages +2, Medicine +2, Search +3
Encumbrance Points: 2 (Lightly Encumbered)
-Sword (Medium Weapon), Dagger (Minor Weapon), Rifled Flintlock Arquebus, Flintlock Pistol x2, Shot Bag x2 (200 bullets), Powder Horn x4 (200 shots of powder),
Pikeman's Armor, Buff Coat, Tassets, Lobster Tail Pot Helm, Torch x10, Tinderbox, Waterskin,
Cestus,
Sling,
Backpack,
Sack x5,
Bottle x4,
Steel Mirror,
Silver Mirror,
Iron Spike x10,
Wooden Spike x12,
Air Bladder,
Candle,
Chalk,
Ink,
Nails,
Paper,
Pipe,
Soap,
Whistle,
Kingdom Map,
Local Map,
Silver Holy Symbol,
Wooden Holy Symbol
-War Horse carrying
Riding Gear, Saddlebag x4, Animal Feed x22, 290 silver pieces
Kendra, Level 9 Specialist
320,000 XP, needs 640,000 for next level
CHA 13=Magic Saving Throw 5d6, CON 17,=Hit Die d12
DEX 17=Initiative Die d12, INT 17=Skill Adjustment +5
STR 13=Encumbrance Points 6, WIS 13=Normal Saving Throw 5d6
HP 60, AC 13
Melee AB +1, Ranged AB +0, Firearm AB +1, Guard Bonus +0
Architecture +4, Languages +5, Luck +4, Search +5, Sleight of Hand +4, Stealth +4, Tinkering +4
Encumbrance Points: 1 (Unencumbered)
-Specialist's Tools, Rapier, Dagger (Minor Weapon), Flintlock Pistol x2, Shot Bag (100 bullets), Powder Horn x2 (100 shots), Buff Coat, Torch x10, Tinderbox, Waterskin,
Garrote,
Sling,
Backpack,
Sack x5,
Bottle x4,
Steel Mirror,
Silver Mirror,
Iron Spike x10,
Wooden Spike x12,
Air Bladder,
Candle,
Chalk,
Ink,
Nails,
Paper,
Pipe,
Soap,
Whistle,
Kingdom Map,
Local Map,
Silver Holy Symbol,
Wooden Holy Symbol
-War Horse carrying
Riding Gear, Saddlebag x4, Animal Feed x22, 554 silver pieces
Rhona, Level 9 Specialist
320,000 XP, needs 640,000 for next level
CHA 13=Magic Saving Throw 5d6, CON 17,=Hit Die d12
DEX 13=Initiative Die d10, INT 17=Skill Adjustment +5
STR 17=Encumbrance Points 7, WIS 13=Normal Saving Throw 5d6
HP 60, AC 14
Melee AB +0, Ranged AB +1, Firearm AB +1, Guard Bonus +0
Bushcraft +5, Climbing +4, Leadership +4, Medicine +4, Seamanship +4, Search +4, Stealth +5
Encumbrance Points: 1 (Unencumbered)
-Specialist's Tools, Hatchet (Small Weapon), Light Crossbow, Quiver and Bolt x20, Flintlock Pistol x2, Shot Bag (100 bullets), Powder Horn x2 (100 shots), Buff Coat, Lobster Tail Pot Helm, Torch x10, Tinderbox, Waterskin,
Garrote,
Sling,
Backpack,
Sack x5,
Bottle x4,
Steel Mirror,
Silver Mirror,
Iron Spike x10,
Wooden Spike x12,
Air Bladder,
Candle,
Chalk,
Ink,
Nails,
Paper,
Pipe,
Soap,
Whistle,
Kingdom Map,
Local Map,
Silver Holy Symbol,
Wooden Holy Symbol
-War Horse carrying
Riding Gear, Saddlebag x4, Animal Feed x22, 499 silver pieces
Étaín, Level 9 Magic-User
320,000 XP, needs 640,000 for next level
CHA 17=Magic Saving Throw 6d6, CON 17,=Hit Die d12
DEX 13=Initiative Die d10, INT 17=Skill Adjustment +5
STR 13=Encumbrance Points 6, WIS 13=Normal Saving Throw 5d6
HP 60, AC 13
Melee AB +1, Ranged AB +0, Firearm AB +1, Guard Bonus +0
Languages +5, Medicine +5
Known Spells: All spells from Vaginas Are Magic, Cure Light Wounds, Identify, Sleep, Summon
Encumbrance Points: 1 (Unencumbered)
-Spellbook, Dagger (Minor Weapon), Flintlock Pistol x2, Shot Bag (100 bullets), Powder Horn x2 (100 shots), Buff Coat, Lantern, Flask of Lantern Oil x10, Tinderbox, Waterskin, Sling, Backpack, Sack x5, Bottle x4, Steel Mirror, Silver Mirror, Iron Spike x10, Wooden Spike x12, Air Bladder, Candle, Chalk, Ink, Nails, Paper, Pipe, Soap, Whistle, Kingdom Map, Local Map, Silver Holy Symbol, Wooden Holy Symbol
-War Horse carrying Riding Gear, Saddlebag x4, Animal Feed x22, 567 silver pieces
Manya, Level 9 Magic-User
320,000 XP, needs 640,000 for next level
CHA 17=Magic Saving Throw 6d6, CON 17,=Hit Die d12
DEX 17=Initiative Die d12, INT 17=Skill Adjustment +5
STR 9=Encumbrance Points 5, WIS 13=Normal Saving Throw 5d6
HP 60, AC 12
Melee AB +0, Ranged AB +0, Firearm AB +1, Guard Bonus +1
Languages +5, Luck +2, Search +3
Known Spells: All spells from Eldritch Cock, Cure Light Wounds, Summon
Encumbrance Points: 1 (Unencumbered)
-Spellbook, Dagger (Minor Weapon), Flintlock Pistol x2, Shot Bag (100 bullets), Powder Horn x2 (100 shots), Torch x10, Tinderbox, Waterskin, Sling, Backpack, Sack x5, Bottle x4, Steel Mirror, Silver Mirror, Iron Spike x10, Wooden Spike x12, Air Bladder, Candle, Chalk, Ink, Nails, Paper, Pipe, Soap, Whistle, Kingdom Map, Local Map, Silver Holy Symbol, Wooden Holy Symbol
-War Horse carrying Riding Gear, Saddlebag x4, Animal Feed x22, 587 silver pieces
320,000 XP, needs 640,000 for next level
CHA 18=Magic Saving Throw 6d6, CON 17,=Hit Die d12
DEX 13=Initiative Die d10, INT 17=Skill Adjustment +5
STR 17=Encumbrance Points 7, WIS=18 Normal Saving Throw 6d6
HP 108, AC 17
Melee AB +10, Ranged AB +10, Firearm AB +10, Guard Bonus +10
Leadership +5, Luck +2, Stealth +3
Encumbrance Points: 2 (Lightly Encumbered)
-Sword (Medium Weapon), Rapier, Dagger (Minor Weapon), Flintlock Pistol x2, Shot Bag (100 bullets), Powder Horn x2 (100 shots), Pikeman's Armor, Buff Coat, Tassets, Lobster Tail Pot Helm, Lantern, Flask of Lantern Oil x10, Tinderbox, Waterskin, Cestus, Sling, Backpack, Sack x5, Bottle x4, Steel Mirror, Silver Mirror, Iron Spike x10, Wooden Spike x12, Air Bladder, Candle, Chalk, Ink, Nails, Paper, Pipe, Soap, Whistle, Kingdom Map, Local Map, Silver Holy Symbol, Wooden Holy Symbol
-War Horse carrying Riding Gear, Saddlebag x4, Animal Feed x22, 422 silver pieces
320,000 XP, needs 640,000 for next level
CHA 18=Magic Saving Throw 6d6, CON 17,=Hit Die d12
DEX 13=Initiative Die d10, INT 17=Skill Adjustment +5
STR 17=Encumbrance Points 7, WIS 18=Normal Saving Throw 6d6
HP 60, AC 15
Melee AB +1, Ranged AB +0, Firearm AB +1, Guard Bonus +0
Languages +4, Leadership +5, Luck +5, Medicine +4, Search +4, Stealth +4, Tinkering +4
Encumbrance Points: 1 (Unencumbered)
-Specialist's Tools, Sword (Medium Weapon), Rapier, Dagger (Minor Weapon), Flintlock Pistol x2, Shot Bag (100 bullets), Powder Horn x2 (100 shots), Buff Coat, Tassets, Lobster Tail Pot Helm, Lantern, Flask of Lantern Oil x10, Tinderbox, Waterskin, Garrote, Sling, Backpack, Sack x5, Bottle x4, Steel Mirror, Silver Mirror, Iron Spike x10, Wooden Spike x12, Air Bladder, Candle, Chalk, Ink, Nails, Paper, Pipe, Soap, Whistle, Kingdom Map, Local Map, Silver Holy Symbol, Wooden Holy Symbol
-War Horse carrying Riding Gear, Saddlebag x4, Animal Feed x22, 477 silver pieces
320,000 XP, needs 640,000 for next level
CHA 18=Magic Saving Throw 6d6, CON 17,=Hit Die d12
DEX 13=Initiative Die d10, INT 17=Skill Adjustment +5
STR 17=Encumbrance Points 7, WIS 18=Normal Saving Throw 6d6
HP 60, AC 15
Melee AB +1, Ranged AB +0, Firearm AB +1, Guard Bonus +0
Languages +5, Leadership +5
Known Spells: All First and Second Level Cleric spells, including reversed versions
Encumbrance Points: 1 (Unencumbered)
-Spellbook, Sword (Medium Weapon), Rapier, Dagger (Minor Weapon), Flintlock Pistol x2, Shot Bag (100 bullets), Powder Horn x2 (100 shots), Buff Coat, Tassets, Lobster Tail Pot Helm, Lantern, Flask of Lantern Oil x10, Tinderbox, Waterskin,
Sling,
Backpack,
Sack x5,
Bottle x4,
Steel Mirror,
Silver Mirror,
Iron Spike x10,
Wooden Spike x12,
Air Bladder,
Candle,
Chalk,
Ink,
Nails,
Paper,
Pipe,
Soap,
Whistle,
Kingdom Map,
Local Map,
Silver Holy Symbol,
Wooden Holy Symbol
-War Horse carrying
Riding Gear, Saddlebag x4, Animal Feed x22, 482 silver pieces
Group Gear (Total cost of 1990 sp)
Coach
Mule x2
Riding Gear x2
Animal Feed x44
Bedroll x7
Regular Tent x7
Extra Set of Normal Clothing x7
Extravagant Clothing x7
Winter Clothing x7
Crampons x7
Iron Rations x150
Waterskin x7
Cooking Pots
Fishing Gear
Lard x10
Garlic x10
Wolvesbane x4
Tinderbox x7
Torch x100
Lantern x7
Flask of Lantern Oil x50
Sling Bullets x140 (inside Sack x7)
Short Bow x7
Arrow x140 (inside Quiver x7)
Spear x7
10' Pole x6
50' Rope x7
Grappling Hook x7
Block and Tackle
50' Chain
Manacles
Lock x2
Crowbar x7
Drill x2
Miner's Pick x5
Shovel x7
Mallet x7
Wooden Spike x16
Hourglass
Spyglass
The End is HERE