Friday, July 22, 2016

100 Posts and Quiz Results

If I'm not mistaken, my last post was number 100 on this blog.* I started it on January 1 of this year, and I already feel like I've accomplished a lot in terms of getting into the habit of writing regularly and meeting awesome people in the OSR. I'm thankful for the people who read and comment on my posts, and who inspire me to be more creative and thoughtful.

My current campaign, Lamentations of the Fallen Lords, has been running for about a year now. For years I wanted to get back into playing tabletop RPGs, and now that I'm doing it I really have to say that if you're thinking about starting, it might be wise to just take what time you can, find some people (online if not in person) willing to give it a shot, and get started. Wishing and waiting are less rewarding than doing. I need to apply that advice to more aspects of my life than just playing games!

I have some ideas for adventures and other things I should get writing. I'd like to publish things if I can, and once all the hard work of creating something is done, it seems like publishing it is pretty easy to do in the OSR. The community certainly seems encouraging and receptive. But I should actually get started before worrying about the finish line, right?

One idea my friends seem to enjoy is an adventure idea I've talked about on and off, which they said they'd be glad to help me with. It's partly a parody of James Raggi's style of adventure writing (and the overblown, exaggerated straw man version of his writing that some people seem to think he engages in), and partly a riff on things like Lamentations of the Gingerbread Princess which turn family-friendly material into nightmare fuel. My tentative title is Death Frosting Doom. Let's hope I get off my ass and commit to making this, now that I've announced it to the world.

One last thing. Inspired by this post at Mage of the Striped Tower, I took one of those online quizzes to see "What D&D Character Am I?" While I thought the choice of answers was a little restrictive on some questions and I'm not sure that I'd give all of the same answers if I took the quiz again, I think the results are amusing. Here's what I got:

Neutral Good Human Wizard (3rd Level)
Ability Scores:
Strength- 10
Dexterity- 12
Constitution- 10
Intelligence- 16
Wisdom- 12
Charisma- 15


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXX (6)

Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXX (4)

Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XX (2)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXX (8)
Half-Orc - (0)

Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXXXXXXXX (12)
Cleric ---- XXXXXXXXXXXX (12)
Druid ----- XX (2)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXX (8)
Paladin --- XXXXXXXXXX (10)
Ranger ---- XXXXXXXX (8)
Rogue ----- XXXXXXXXXXXX (12)
Sorcerer -- XXXXXXXXXXXX (12)
Wizard ---- XXXXXXXXXXXXXXXXXX (18) 


Not bad. I'd play that character. I do have to wonder if your character's level is determined by how confident (i.e. boastful) your answers are. Maybe I need to learn to be more assertive, start throwing around more fireballs and less charm spells, in order to get that sweet, sweet XP. But hey, I'm a lover, not a FIGHTER.

*EDIT: Actually, it looks like my next post is number 100. Not sure how I screwed that up. Oh well.

3 comments:

  1. One of my friends took the quiz, and he took so long to finish it that I told him he should save the results after such a big time investment. Here's what he got:

    You Are A:
    Lawful Good Human Monk/Sorcerer (2nd/1st Level)

    Ability Scores:
    Strength- 12
    Dexterity- 13
    Constitution- 13
    Intelligence- 15
    Wisdom- 17
    Charisma- 14

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
    Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    True Neutral ---- XXXXXXXXXXXXXXXXX (17)
    Chaotic Neutral - XXXXXXXXXXXXXX (14)
    Lawful Evil ----- XXXXXXXXXXXXXX (14)
    Neutral Evil ---- XXXXXX (6)
    Chaotic Evil ---- XXX (3)

    Law & Chaos:
    Law ----- XXXXXXXXXXXXXX (14)
    Neutral - XXXXXX (6)
    Chaos --- XXX (3)

    Good & Evil:
    Good ---- XXXXXXXXXXXXXX (14)
    Neutral - XXXXXXXXXXX (11)
    Evil ---- (0)

    Race:
    Human ---- XXXXXXXXXXXXXX (14)
    Dwarf ---- XXXX (4)
    Elf ------ XXXXXXXX (8)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXXXXXXXXXX (14)
    Half-Elf - XXXXXXXXXXX (11)
    Half-Orc - XX (2)

    Class:
    Barbarian - XXXXXX (6)
    Bard ------ XXXXXXXXXX (10)
    Cleric ---- XXXXXX (6)
    Druid ----- XXXX (4)
    Fighter --- XXXXXXXXXX (10)
    Monk ------ XXXXXXXXXXXXXXXX (16)
    Paladin --- XXXXXXXXXX (10)
    Ranger ---- XXXXXXXX (8)
    Rogue ----- XXXXXXXXXX (10)
    Sorcerer -- XXXXXXXXXXXXXXXX (16)
    Wizard ---- XXXXXXXXXXXXXX (14)

    ReplyDelete
  2. Neutral Good Human Paladin/Sorcerer (2nd/1st Level)



    Ability Scores:
    Strength- 12
    Dexterity- 10
    Constitution- 12
    Intelligence- 15
    Wisdom- 17
    Charisma- 15

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

    Secondary Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
    Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
    Chaotic Neutral - XXXXXXXXXXXXX (13)
    Lawful Evil ----- XXXXXXXXX (9)
    Neutral Evil ---- XXXXXXXXXXXXX (13)
    Chaotic Evil ---- XXXXX (5)

    Law & Chaos:
    Law ----- XXXXXXXX (8)
    Neutral - XXXXXXXXXXXX (12)
    Chaos --- XXXX (4)

    Good & Evil:
    Good ---- XXXXXXXXXXXXXXXXX (17)
    Neutral - XXXXXXXXX (9)
    Evil ---- X (1)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXXXXXXXX (12)
    Elf ------ XXXXXX (6)
    Gnome ---- XXXXXXXXXXXX (12)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXX (7)
    Half-Orc - XX (2)

    Class:
    Barbarian - XXXXXX (6)
    Bard ------ XXXXXXXXXXXX (12)
    Cleric ---- XXXXXXXX (8)
    Druid ----- XXXXXXXXXXXX (12)
    Fighter --- XXXXXXXXXX (10)
    Monk ------ XXXXXX (6)
    Paladin --- XXXXXXXXXXXX (12)
    Ranger ---- XXXXXXXXXX (10)
    Rogue ----- XXXXXXXXXX (10)
    Sorcerer -- XXXXXXXXXXXX (12)
    Wizard ---- XXXXXXXXXXXX (12)

    ReplyDelete
  3. Rob said I could post his results, too:

    True Neutral Halfling Wizard (7th Level)

    Ability Scores:
    Strength- 13
    Dexterity- 13
    Constitution- 12
    Intelligence- 18
    Wisdom- 13
    Charisma- 13

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
    Lawful Evil ----- XXXXXXX (7)
    Neutral Evil ---- XXXXXXXXX (9)
    Chaotic Evil ---- XXXXXX (6)

    Law & Chaos:
    Law ----- XXXXXXX (7)
    Neutral - XXXXXXXXX (9)
    Chaos --- XXXXXX (6)

    Good & Evil:
    Good ---- XXXXXXXXXXXXX (13)
    Neutral - XXXXXXXXXXXXXX (14)
    Evil ---- (0)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXX (4)
    Elf ------ XXXXXXXXXXXX (12)
    Gnome ---- XXXXXXXXXX (10)
    Halfling - XXXXXXXXXXXXXX (14)
    Half-Elf - XXXXXXXXX (9)
    Half-Orc - XX (2)

    Class:
    Barbarian - XXXXXX (6)
    Bard ------ XXXXXXXXXX (10)
    Cleric ---- XXXX (4)
    Druid ----- XXXX (4)
    Fighter --- XXXXXXXX (8)
    Monk ------ XXXXXXXXXXXX (12)
    Paladin --- XXXXXXXXXXXX (12)
    Ranger ---- XXXXXXXXXXXXXXXX (16)
    Rogue ----- XXXXXX (6)
    Sorcerer -- XXXXXXXXXXXXXX (14)
    Wizard ---- XXXXXXXXXXXXXXXXXX (18)

    ReplyDelete