Saturday, May 11, 2019

We've Got No Class v2.5 - PDF Download

Behold: the newest version of my "classless" character creation and advancement system for Lamentations of the Flame Princess!
CLICK HERE (or on the picture below) to view or download the PDF.

This is mostly a combination/reorganization of versions 2.0, 2.1, and 2.2 into one document. I did scribble in some extra notes; I wanted it to have a very DIY look, like something idly scribbled on during class. My wife Jessica was kind enough to illustrate the project. I'm very pleased with the end result.

I've been continually playtesting these rules in my current campaign, which I run more-or-less weekly. Feedback has been positive so far. I think the highest total level of any PC at this point is 5. There have been at least five PC deaths, so even if these rules make characters more powerful at low levels, they sure don't make them invincible.

A quick note on NPCs: I still use the default Saving Throw tables from Rules & Magic for NPCs, and I generally treat NPCs with class levels as only having their normal abilities, rather than those granted to characters created with these house rules. (Two exceptions: NPCs also use the new magic system from Vaginas Are Magic, and they use the skill list from my house rules.) I prefer to keep things simple, so I don't see the point of reworking every NPC in my game. I consider this to be a PC-only supplement, more-or-less. Naturally, you can do as you wish in your own campaign. I myself can't promise that I'll never make exceptions.

I wonder what my players will see
in the final days.


  1. I love the design and the illustrations!

    The system is solid too. It gives players some control over the advancement of their characters, without going into "optimized character builds" territory.

    1. Thank you very much!
      The art is all Jess; I just told her to doodle fantasy/horror stuff like she was bored in class, and she absolutely knocked it out of the park.

  2. Aww thank you guys. 😊🤟❤️

  3. The art & layout is sweet! I really liked the Fighting Path bonus table. I've been wanting to do something similar for my home game since I really like the idea of getting random stuff at level up.

    1. Thanks!
      "Mi tabla aleatoria es tu tabla aleatoria," as the old saying goes.