CLICK HERE (or on the picture below) to view or download the PDF.
This is mostly a combination/reorganization of versions 2.0, 2.1, and 2.2 into one document. I did scribble in some extra notes; I wanted it to have a very DIY look, like something idly scribbled on during class. My wife Jessica was kind enough to illustrate the project. I'm very pleased with the end result.
I've been continually playtesting these rules in my current campaign, which I run more-or-less weekly. Feedback has been positive so far. I think the highest total level of any PC at this point is 5. There have been at least five PC deaths, so even if these rules make characters more powerful at low levels, they sure don't make them invincible.
A quick note on NPCs: I still use the default Saving Throw tables from Rules & Magic for NPCs, and I generally treat NPCs with class levels as only having their normal abilities, rather than those granted to characters created with these house rules. (Two exceptions: NPCs also use the new magic system from Vaginas Are Magic, and they use the skill list from my house rules.) I prefer to keep things simple, so I don't see the point of reworking every NPC in my game. I consider this to be a PC-only supplement, more-or-less. Naturally, you can do as you wish in your own campaign. I myself can't promise that I'll never make exceptions.
|I wonder what my players will see|
in the final days.